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	<title>SeguinSound &#124; John Seguin, Composer/Sound Designer &#187; Blog Post</title>
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	<link>http://seguinsound.com</link>
	<description>Music and Sound Design</description>
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		<title>Drumming it up to enhance TacSol Ep 2 Music!</title>
		<link>http://seguinsound.com/2011/10/26/drumming-it-up-to-enhance-tacsol-ep-2-music/</link>
		<comments>http://seguinsound.com/2011/10/26/drumming-it-up-to-enhance-tacsol-ep-2-music/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 02:18:00 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=578</guid>
		<description><![CDATA[Just a quick video of me adding some big ol&#8217; Taiko drums to the newly enhanced and remixed music track that plays when you are engaged in battle in Tac Sol Episode 2 &#8211; releasing tomorrow, Wednesday 25, 2011!  Enjoy! http://www.youtube.com/watch?v=R0LSwnYCE18]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Hospital Havoc 2 Trailer Posted</title>
		<link>http://seguinsound.com/2011/08/15/hospital-havoc-2-trailer-poster/</link>
		<comments>http://seguinsound.com/2011/08/15/hospital-havoc-2-trailer-poster/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 02:23:37 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=582</guid>
		<description><![CDATA[Music and Sound Design by SeguinSound &#8211; enjoy! http://www.youtube.com/watch?v=UQhXNEb5xWE]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yep, I reply to your email!</title>
		<link>http://seguinsound.com/2011/06/03/yep-i-reply-to-your-email/</link>
		<comments>http://seguinsound.com/2011/06/03/yep-i-reply-to-your-email/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 03:47:11 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=564</guid>
		<description><![CDATA[A few people have contacted me this year with some various questions related to music or audio production with various requests to ask I can help them out.  If its dispensing knowledge, I am more than happy to do so!  I try to respond as quickly as possible, so please feel free to drop me [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Only 3 more days before Tactical Soldier is released!</title>
		<link>http://seguinsound.com/2011/03/28/only-3-more-days-before-tactical-soldier-is-released/</link>
		<comments>http://seguinsound.com/2011/03/28/only-3-more-days-before-tactical-soldier-is-released/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 03:13:23 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=544</guid>
		<description><![CDATA[Tactical Soldier is a new game being released by Full Control/Wit Entertainment with Music and Sound Design by SeguinSound.  You can read more about it here &#8211; but check out the trailer below: http://www.youtube.com/watch?v=Pgs67BNDWn4]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Mac App Store launches &#8211; music by SeguinSound included!</title>
		<link>http://seguinsound.com/2011/01/21/mac-app-store-launches-music-by-seguinsound-included/</link>
		<comments>http://seguinsound.com/2011/01/21/mac-app-store-launches-music-by-seguinsound-included/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 18:33:07 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=538</guid>
		<description><![CDATA[Well, as most folks know by now, that Mac App Store (patterned off the über-successful iTunes Store and iOS App Store) has launched and many developers have moved to it to distribute their games on the Mac platform in a convenient manner.  Apple handles all the billing and distribution in exchange for a cut of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>How to create perfectly looping music</title>
		<link>http://seguinsound.com/2011/01/14/how-to-create-perfectly-looping-music/</link>
		<comments>http://seguinsound.com/2011/01/14/how-to-create-perfectly-looping-music/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 04:33:51 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=534</guid>
		<description><![CDATA[Making a perfectly looping track is more difficult than it can seem.  Many audio programs generate &#8220;extra&#8221; stuff at the beginning and end of your bounces, making perfectly times loops difficult.  In this video, I demonstrate how to avoid this problem by using a &#8220;Make Markers from Tempo&#8221; function in Peak Pro.  Similar functionality may [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>What makes a great solo video game?</title>
		<link>http://seguinsound.com/2010/12/26/what-makes-a-great-solo-video-game/</link>
		<comments>http://seguinsound.com/2010/12/26/what-makes-a-great-solo-video-game/#comments</comments>
		<pubDate>Sun, 26 Dec 2010 17:28:56 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=529</guid>
		<description><![CDATA[After a few decades of playing video games on a regular basis, I&#8217;ve come to the conclusion that there are essentially three elements that make a great solo video game.  The reason I highlight &#8220;solo&#8221; is that in multi-player land, there are some additional elements that I think make the game work and that may [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Pro Tools 9 added to Seguin Sound Studios</title>
		<link>http://seguinsound.com/2010/12/04/pro-tools-9-added-to-seguin-sound-studios/</link>
		<comments>http://seguinsound.com/2010/12/04/pro-tools-9-added-to-seguin-sound-studios/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 23:11:04 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=524</guid>
		<description><![CDATA[Seguin Sound Studios is pleased to announce the addition of Pro Tools 9 to our software arsenal enabling the output of industry-standard Pro Tools sessions for easy importation to your projects.  Pro Tools will, for the most part, sit at the end of the workflow, after Logic Pro Studio which will remain our primary writing [...]]]></description>
		<wfw:commentRss>http://seguinsound.com/2010/12/04/pro-tools-9-added-to-seguin-sound-studios/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Burn SMPTE Time Code into a Video Using Logic Pro Studio</title>
		<link>http://seguinsound.com/2010/12/02/how-to-burn-smpte-time-code-into-a-video-using-logic-pro-studio/</link>
		<comments>http://seguinsound.com/2010/12/02/how-to-burn-smpte-time-code-into-a-video-using-logic-pro-studio/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 06:05:42 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Logic Pro]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=512</guid>
		<description><![CDATA[Many aspiring composers and sound designers have encountered this situation before: they decide to take on an independent film or game project (that has a picture-locked element to it) only to find that the video they receive does not have any time code on the screen.  This makes it difficult to communicate back with the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to work with a composer: a film director&#8217;s guide</title>
		<link>http://seguinsound.com/2010/11/30/how-to-work-with-a-composer-a-film-directors-guide/</link>
		<comments>http://seguinsound.com/2010/11/30/how-to-work-with-a-composer-a-film-directors-guide/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 04:42:57 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Blog Post]]></category>
		<category><![CDATA[How To]]></category>

		<guid isPermaLink="false">http://seguinsound.com/?p=505</guid>
		<description><![CDATA[I recently had the opportunity to work on a short film project and though not my first film, I was reminded of how different working with a film director is from working with a video game producer.  Though both need music, the approach that they take in achieving this goal is quite different and can [...]]]></description>
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		<slash:comments>0</slash:comments>
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