Interview with Seguin Sound Published
An interview with me regarding the work I did on Starship Farragut was published today! Here is a clip of the interview:
…..
SFS: Just in case there are some people out there who don’t understand the importance of music, do you think that video games and fan films need music?
John: Oh, absolutely. Have you ever seen a film or video game without music? It’s a pretty dry and boring thing to sit through. Music is wonderful for these mediums because through orchestration alone you can instantly convey a particular mood or feeling that you want the audience or gamer to experience. Yes, I think it’s a very crucial element to both video games and film.
SFS: You spend so much of your time creating music. Is it hard for you to relax watching a movie or playing a video game without getting caught up in the music?
John: Ha! Well, usually—no, I don’t have this problem. However, this is usually because professional films are scored by professional composers and the same with video games, so they know what they are doing and there is a nice balance of interest without upstaging what’s happening on screen. When there is particularly bad music, however, this does detract from my viewing experience, but I think it would detract from other non-composer viewers as well! The only difference might be that someone with more composition experience will probably know what that composer did “wrong,” whereas someone without this experience may just let it reflect poorly on the movie as a whole.
Read the complete interview here.
