Scoring the series “Hey, Shipwreck”…
As some of you may have picked up from Pat Hrabe’s (incredibly flattering) blog a few days ago, I have begun working with him on scoring the machinima web series “Hey, Shipwreck”. To return the flattering blog, I’ll go on record to say that the reason that I was attracted to the project was Pat’s great art and humorous writing! Great work, Pat! If you haven’t yet checked it out — it’s available at www.tubedaze.com. Currently, we’re making the videos available as DivX and WMV, but we’re looking into other possibilities such as Quicktime and possibly even a video podcast! (which, of course, is Quicktime as well…)
To get to the meat of this blog, however, I wanted to comment a little bit at what I’ve found to be an interesting and much different medium than scoring for video games.
Approach
In video games, music is typically looped and on the shorter side because that is both cheaper for the person hiring you as well as more space efficient for the game’s footprint, especially if its a downloadable product. However, when dealing with film, you can never write more music than there is film, but you’ll most likely write far less. Also, the material is always used in sync with the picture in the same way every single time. So, you can more precisely craft exact emotions or “hits” to exact moments in the film. This adds both additional impact to your music as well as to the overall film experience.
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